The Castle enchantment from Magic: The Gathering's 1999 Sixth Edition set, featuring a +0/+2 boost to untapped creatures you control.
Castle
1999 • Magic: The Gathering • Classic Sixth Edition
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Description
Castle, card number 6 in the Classic Sixth Edition, stands as a foundational white enchantment from Magic: The Gathering's 1999 release. Designed by Dameon Willich, this uncommon card provides a reliable +0/+2 power boost to untapped creatures you control, making it a staple for decks focused on aggressive board presence. As part of the Sixth Edition, it represents a pivotal moment in the TCG's history, updating rules and card text for clarity while retaining the core gameplay mechanics that defined the era. Collectors often seek this card to complete their Sixth Edition sets or to add a classic piece of early Magic history to their collections. The card's straightforward design and impactful effect make it a recognizable item for both new and veteran players., enthusiasts can browse listings for Castle, appreciating its role in the game's legacy and its place within the broader Magic: The Gathering universe. Whether you are a set builder or a history buff, this card offers a tangible connection to the game's past.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Castle
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dameon Willich
Card Stock
English
{3}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Untapped creatures you control get +0/+2.
"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn." —William Shakespeare, *Macbeth*
