Familiar Ground is a 1999 green Enchantment card from the Classic Sixth Edition of Magic: The Gathering, identified by card number 228 and set code 6ED.
Familiar Ground
1999 • Magic: The Gathering • Classic Sixth Edition
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Description
Familiar Ground, cataloged as card number 228 in the 1999 Classic Sixth Edition set, stands as a notable green Enchantment within the Magic: The Gathering universe. Released under the set code 6ED, this card carries an Uncommon rarity designation, making it a staple for builders navigating the early era of the game's history. The card's strategic value lies in its ability to protect your creatures from being blocked by more than one opponent's unit, a mechanic that remains relevant for collectors analyzing the game's evolving combat rules. For enthusiasts of Magic: The Gathering trading card game cards, Familiar Ground offers a glimpse into the design philosophy of the late 1990s. The artwork, created by Jeff Miracola, complements the card's flavor text, which references Gerrard and the Weatherlight, adding narrative depth to its mechanical function. Collectors often seek out cards from this period to complete set collections or to appreciate the foundational rules that define modern gameplay. Whether you are a veteran player or a new investor in collectible card games, Familiar Ground represents a tangible piece of Magic history, bridging the gap between strategic utility and artistic appreciation. Its enduring presence in the Classic Sixth Edition highlights the timeless appeal of well-designed enchantments in the TCG community.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Familiar Ground
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jeff Miracola
Card Stock
English
{2}{G}
Enchantment
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Each creature you control can't be blocked by more than one creature.
"I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain." —Gerrard of the *Weatherlight*
