Mind Warp is a black sorcery card from the 1999 Classic Sixth Edition of Magic: The Gathering, identified by card number 143.
Mind Warp
1999 • Magic: The Gathering • Classic Sixth Edition
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Description
Released in 1999, the Classic Sixth Edition established a foundational standard for Magic: The Gathering, and Mind Warp (card number 143) remains a notable inclusion for collectors of the era. This black sorcery card, illustrated by Liz Danforth, is classified as an uncommon within the set, identified by the set code 6ED. The card’s mechanical identity centers on its mana cost of {X}{3}{B}, requiring players to manage resources effectively to activate its ability. As a sorcery, it is designed to be played during a player's main phase, allowing the caster to examine a target opponent's hand and force them to discard X chosen cards. This strategic depth makes it a familiar piece for those studying the game's early design philosophy. For collectors, Mind Warp represents a tangible connection to the late 90s trading card game boom, offering a glimpse into the competitive landscape of that time. Its status as part of the Classic Sixth Edition lends it historical weight, appealing to those who value the structural integrity of early Magic sets. Whether you are building a library of classic artifacts or focusing on specific color identities, this card offers a distinct piece of gaming history. The enduring appeal of Magic: The Gathering ensures that cards like Mind Warp continue to be relevant topics among enthusiasts and historians alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Mind Warp
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Liz Danforth
Card Stock
English
{X}{3}{B}
Sorcery
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Look at target player's hand and choose X cards from it. That player discards those cards.
The hardest of wizards can have the softest of minds.
