The 2006 Magic: The Gathering Coldsnap expansion with Sound the Call #123, a Common sorcery card featuring powerful graveyard synergy mechanics.
Sound the Call
2006 • Magic: The Gathering • Coldsnap
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$0.12
Description
Released in 2006 as part of the Coldsnap expansion, Sound the Call (#123) is a notable Common sorcery in the Magic: The Gathering trading card game. Designed by Jim Nelson, this card introduces a unique mechanical twist where players can create a 1/1 green Wolf creature token. The token's power and toughness scale based on the number of copies of Sound the Call found in each graveyard, offering dynamic potential during gameplay. Collectors often seek this card for its clever interaction with graveyard-based strategies and its place within the winter-themed Coldsnap set. For enthusiasts of Magic: The Gathering, adding this piece to a collection supports both set completion and an appreciation for the game's evolving mechanics. The card's straightforward mana cost of two generic and one green mana makes it accessible, while its token creation ability adds depth to deck building. Whether you are a veteran player or a new collector, Sound the Call represents a fun and strategic element of the Coldsnap era. Its design and gameplay function continue to be discussed by the community for its creative approach to creature generation. Maintaining a copy of this card allows collectors to engage with a distinct chapter of Magic history, focusing on the innovative card design that defined the 2006 release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Sound the Call
Game
Magic: The Gathering
TCG Attributes
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Common
Jim Nelson
Card Stock
English
{2}{G}
Sorcery
G
Card Text
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Create a 1/1 green Wolf creature token. It has "This token gets +1/+1 for each card named Sound the Call in each graveyard."
"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted." —Taaveti of Kelsinko, elvish hunter






