The 2006 Coldsnap set with this Wilderness Elemental card, a key piece for Magic: The Gathering collectors and TCG enthusiasts.
Wilderness Elemental
2006 • Magic: The Gathering • Coldsnap
No Listings Available
No listings available right now.
Price History
Description
As card number 134, this Uncommon rarity card captures the essence of the set's icy aesthetic while offering strategic depth through its unique power calculation. The card allows players to leverage their opponents' nonbasic lands to increase its power, making it a dynamic addition to any Red and Green mana deck. Collectors often seek this print for its nostalgic value and the memorable artwork by Anthony S. Waters that defines the Coldsnap era. Whether you are building a vintage collection or completing your Coldsnap set, this card represents a pivotal moment in Magic's design history. Its enduring appeal lies in both its gameplay utility and its role in the broader narrative of the block. For investors and hobbyists, the Coldsnap expansion remains a significant chapter in Magic's timeline, and cards like the Wilderness Elemental are essential components of that legacy. Adding this piece to your inventory supports a comprehensive understanding of the game's evolution.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wilderness Elemental
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Anthony S. Waters
Card Stock
English
{1}{R}{G}
Creature — Elemental
* / 3
G, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom." —Taaveti of Kelsinko, elvish hunter
