The 1993 Magic: The Gathering Collectors' Edition Green Ward card (CED #21), an uncommon Aura enchantment designed by Dan Frazier.
1993 • Magic: The Gathering • Collectors' Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$1.99 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 30, 2026
Released in 1993, the Green Ward card from Magic: The Gathering's Collectors' Edition holds a distinct place in the history of the trading card game. Identified as card number 21 in the CED set, this uncommon enchantment is an Aura type that offers specific protection to the creatures it enchants. As an Aura enchantment with a mana cost of one white mana, Green Ward provides a strategic layer to gameplay by granting the enchanted creature protection from green. This protection prevents damage, removal, and targeting by green sources, making it a functional tool in early game strategies. The card’s rules text ensures that this protective effect does not cause the Aura itself to be removed, allowing it to remain on the battlefield as long as the creature it enchants survives. This mechanical stability is a hallmark of the early design philosophy found in the Collectors' Edition. The card’s uncommon rarity and specific role as a green-protection enchantment make it a valuable piece for those building comprehensive sets of early Magic: The Gathering expansions. Whether for nostalgic reasons or to complete a collection of foundational TCG cards, this product represents a key component of the game's legacy. Enthusiasts of the Magic: The Gathering trading card game continue to value the Collectors' Edition for its unique design elements and its role in shaping the competitive and casual landscapes of the hobby.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Green Ward
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{W}
Enchantment — Aura
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.
FAQ
Green Ward is an uncommon Aura enchantment from the 1993 Collectors' Edition of Magic: The Gathering. It costs one white mana to cast and enchants a creature, granting it protection from green.
The Green Ward card was illustrated by Dan Frazier, a prominent artist in the early years of Magic: The Gathering. His work on this card reflects the artistic style of the game's foundational era.
Green Ward enchants a creature and gives it protection from green. This means the enchanted creature cannot be damaged, destroyed, or targeted by green spells or abilities. The Aura remains attached even if other effects try to remove it.
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