The 2013 Magic: The Gathering Commander release Curse of Inertia (card number 36). This enchantment offers strategic depth for collectors and players alike.
Curse of Inertia
2013 • Magic: The Gathering • Commander
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Description
Curse of Inertia, designated as card number 36, is a notable enchantment from the 2013 Commander release of Magic: The Gathering. Illustrated by Jasper Sandner, this card serves as a pivotal piece for collectors focusing on the strategic depth of the Commander format. The card’s design and mechanics offer a unique layer of complexity that appeals to both casual players and dedicated enthusiasts looking to expand their library with distinctive artifacts. As an enchantment with a mana cost of two generic mana and one blue mana, Curse of Inertia impacts the game by attaching to a player and influencing the flow of combat. The mechanics allow the enchanted player to disrupt their attackers by tapping or untapping a permanent of choice, creating dynamic interactions during gameplay. This functionality makes the card a valuable addition for those interested in the tactical aspects of Magic: The Gathering collecting. For collectors, the Commander set represents a significant era in the franchise's history, emphasizing singleton formats and powerful, reusable strategies. Curse of Inertia stands out within this context due to its specific rules text and the artistic vision provided by Jasper Sandner. It is a sought-after item for those who appreciate the intricate card designs and strategic possibilities introduced in this 2013 expansion. Whether you are building a themed collection or seeking to complete a specific subset, this card offers a tangible connection to the rich lore and gameplay evolution of the Magic universe.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Curse of Inertia
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Jasper Sandner
Card Stock
English
{2}{U}
Enchantment — Aura Curse
U
Card Text
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Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
"As long as I pull the strings, you will dance." —Tezzeret











