The 2013 Commander edition of Magic: The Gathering features Dirge of Dread, a black sorcery card designed to enhance creature strategies through fear and cycling mechanics.
Dirge of Dread
2013 • Magic: The Gathering • Commander
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Description
Released in 2013 as part of the Commander product line, Dirge of Dread (Card #73) is a black sorcery from the Magic: The Gathering trading card game. Illustrated by Heather Hudson, this card is categorized as a Common rarity within the set. Its primary function revolves around the Fear mechanic, allowing players to prevent creatures from being blocked except by artifact or black creatures until the end of the turn. This tactical advantage makes it a useful tool for aggressive black decks aiming to bypass defensive lines. Beyond its immediate combat utility, Dirge of Dread offers significant versatility through its Cycling ability. By paying one black mana and discarding the card, collectors and players can draw a new card while potentially triggering the Fear effect on a target creature. This dual functionality highlights the strategic depth found in the Commander series, where resource management and tempo are crucial. As a staple in the black mana color identity, the card appeals to enthusiasts who value efficient spell interactions and flexible gameplay options. Understanding the specific rules text and mana cost of {2}{B} helps collectors appreciate its place within the broader Magic: The Gathering ecosystem and its role in the 2013 Commander release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Dirge of Dread
Game
Magic: The Gathering
TCG Attributes
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Common
Heather Hudson
Card Stock
English
{2}{B}
Sorcery
B
Card Text
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All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target creature gain fear until end of turn.
