Inspiring Call is a green uncommon instant from the 2016 Magic: The Gathering Commander set, designed to provide tactical advantage through card draw and temporary indestructibility.
Inspiring Call
2016 • Magic: The Gathering • Commander
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Description
Inspiring Call, identified as card number 153 in the Commander (C16) set, is a green uncommon instant from Magic: The Gathering released in 2016. Illustrated by Dan Murayama Scott, this card serves as a key component for decks built around strategies that utilize +1/+1 counters to enhance creature durability. The card’s ability allows players to draw cards equal to the number of creatures they control with +1/+1 counters, while simultaneously granting those creatures indestructible status until the end of the turn. This dual effect makes it a valuable tool for both resource acceleration and board defense. The card’s design and gameplay mechanics reflect the set’s focus on interactive and resilient creature strategies. Whether you are building a new deck or expanding your collection of Commander essentials, Inspiring Call offers a unique combination of card advantage and protection. Its inclusion in the Commander series highlights the ongoing evolution of the game’s most popular format, making it a notable item for enthusiasts tracking the brand's history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Inspiring Call
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Dan Murayama Scott
Card Stock
English
{2}{G}
Instant
G
Card Text
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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
