The Inspiring Call card is an uncommon instant from the 2016 Magic: The Gathering Commander set, offering a unique blend of card advantage and protection.
Inspiring Call
2016 • Magic: The Gathering • Commander
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Description
Inspiring Call is an uncommon instant card from the 2016 Magic: The Gathering Commander set, identified by card number 153. Designed for players who build decks around creatures with +1/+1 counters, this card provides a powerful synergy that rewards strategic board presence. The card’s mana cost of {2}{G} makes it accessible in green-based strategies, allowing players to cast it early in the game to establish momentum. The card’s effect allows the player to draw a number of cards equal to the creatures they control that have +1/+1 counters. This mechanic turns a board filled with buffed creatures into a significant card advantage engine, helping players cycle through their deck and find key answers or threats. Simultaneously, those creatures gain indestructible until the end of the turn, protecting them from destruction effects and damage. This dual benefit makes Inspiring Call a versatile tool for stabilizing a board or finishing off an opponent before they can react. Art for this card was created by Dan Murayama Scott, whose work contributes to the distinct visual identity of the Commander series. As a staple in green creature decks, Inspiring Call is valued for its efficiency and the tactical flexibility it offers. Collectors and players alike appreciate its straightforward design and reliable gameplay impact. Whether used in competitive environments or casual games, this card remains a favorite for its ability to turn a strong board presence into an overwhelming advantage.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Inspiring Call
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Dan Murayama Scott
Card Stock
English
{2}{G}
Instant
G
Card Text
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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)




















