This 2022 Magic: The Gathering token card serves as the core mechanic for the Battle for Baldur's Gate minigame, bridging tabletop RPG and card game communities.
2022 • Magic: The Gathering • Commander Legends: Battle for Baldur's Gate Minigames
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Released in 2022 as part of the Commander Legends: Battle for Baldur's Gate expansion, the Roll for Initiative token card occupies card number 1 in the minigames subset. This double-faced token is essential for players engaging with the set's unique interactive minigame, which blends Magic mechanics with Dungeons & Dragons themes. Collectors often seek this piece to complete their set of minigame components or to use in casual gatherings where the d20-based initiative mechanic takes center stage. The card's design reflects the crossover nature of the release, appealing to fans of both the Trading Card Game and the tabletop RPG universe. While primarily a functional piece for gameplay, its connection to the Baldur's Gate IP makes it a notable item for crossover enthusiasts. The token facilitates the 'Roll for Initiative' activity, requiring players to open boosters and manage resources to determine turn order. For those building a comprehensive collection of the Commander Legends series, this token represents a distinct interaction point within the set's broader narrative framework. It stands out not just for its gameplay utility but for its role in defining the minigames experience unique to this Magic: The Gathering release.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
Year
2022
Brand
Magic: The Gathering
Series
Commander Legends: Battle for Baldur's Gate Minigames
Card Number
#1
The subject, team, league, and sport context tied to this card.
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Card
Abilities, attacks, oracle text, and flavor text printed on the card.
2+ players | 1+ packs | 5 minutes | d20 OBJECTIVE: As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody... roll for initiative! Roll a d20 and modify the result with some _Magic_ cards to get the highest initiative! GET READY: Open a booster and remove all cards without _Magic_ card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their *initiative*. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first. LET'S PLAY: On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.