The definitive token card for the 2022 Commander Legends: Battle for Baldur's Gate Minigames set, enabling fast-paced dice-based gameplay.
2022 • Magic: The Gathering • Commander Legends: Battle for Baldur's Gate Minigames
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Roll for Initiative // Roll for Initiative (cont'd) serves as the foundational mechanic for the Commander Legends: Battle for Baldur's Gate Minigames set, released in 2022. As card number 1 in the MCLB series, this double-faced token is designed to facilitate quick, social interactions among two or more players using standard booster packs. The card bridges the gap between traditional Magic: The Gathering gameplay and tabletop role-playing elements, allowing groups to engage in a fast-paced contest of chance and strategy. The primary face of the card outlines the objective: players must roll a d20 to determine initiative for an upcoming encounter. To execute the minigame, participants open booster packs and remove any cards lacking Magic card backs, shuffling the remaining cards to deal equal hands to each player. The lowest initial roll determines who goes first, with ties requiring re-rolls. This setup encourages dynamic interaction and rapid decision-making, making it a staple for casual gatherings and tournament side-events. Collectors and players alike value this token for its seamless integration of Dungeons & Dragons themes into the Magic ecosystem. It represents a unique departure from standard mana-based mechanics, offering a fresh way to experience the Baldur's Gate universe. Whether used to break up long games or as a standalone activity, the Roll for Initiative token enhances the social aspect of the trading card game. Its presence in the Commander Legends: Battle for Baldur's Gate Minigames collection highlights Wizards of the Coast's commitment to innovative formats that appeal to both hardcore strategists and casual fans of fantasy role-playing.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
Year
2022
Brand
Magic: The Gathering
Series
Commander Legends: Battle for Baldur's Gate Minigames
Card Number
#1
The subject, team, league, and sport context tied to this card.
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Card
Abilities, attacks, oracle text, and flavor text printed on the card.
2+ players | 1+ packs | 5 minutes | d20 OBJECTIVE: As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody... roll for initiative! Roll a d20 and modify the result with some _Magic_ cards to get the highest initiative! GET READY: Open a booster and remove all cards without _Magic_ card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their *initiative*. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first. LET'S PLAY: On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.