This 2013 Magic: The Gathering Commander release features Marrow Bats, card number 82, an uncommon Bat Skeleton creature with flying and regeneration.
Marrow Bats
2013 • Magic: The Gathering • Commander
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Description
Marrow Bats, numbered 82 in the 2013 Magic: The Gathering Commander set (C13), serves as a distinct addition to any collector’s library. This uncommon creature card embodies the dark aesthetic of the game's black mana pool, featuring a mana cost of four generic and one black mana. As a Bat Skeleton with five mana value, it brings strategic depth to deck building through its unique combination of abilities. Its secondary ability offers a tactical advantage, permitting players to pay four life to regenerate the creature, ensuring it remains a persistent presence in combat. This mechanic reflects the resourceful nature often associated with the Commander format, where long-term survival and strategic trade-offs are key. For enthusiasts of the Magic: The Gathering trading card game, Marrow Bats represents a tangible piece of the 2013 Commander expansion. Collectors appreciate the card for its clear rules text and its place within the broader Commander universe. Whether you are assembling a themed deck or building a comprehensive set collection, this card offers both functional gameplay utility and historical significance within the brand's evolving lore.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Marrow Bats
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jason A. Engle
Card Stock
English
{4}{B}
Creature — Bat Skeleton
4 / 1
B
Card Text
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Flying Pay 4 life: Regenerate this creature.
"No matter how far we push into Stensia, undeath will always remain in these lands." —Terhold, archmage of Drunau
