The 2013 Magic: The Gathering Commander release Witch Hunt (Card #133), a rare enchantment featuring Karl Kopinski's art.
Witch Hunt
2013 • Magic: The Gathering • Commander
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Description
Identified by card number 133 and set code C13, this card captures the chaotic energy of multiplayer gameplay through its unconventional mechanics. Designed by Karl Kopinski, the card features a mana cost of {4}{R} and serves as a powerful tool for players seeking to disrupt opponent strategies. As a five-mana-value enchantment, Witch Hunt imposes a significant life-loss constraint on all players while dealing four damage to its controller during each upkeep phase. Its end step effect adds another layer of complexity by randomly transferring control to an opponent, creating unpredictable interactions that define the Commander experience. Collectors value this card not only for its gameplay potential but also for its place in the Commander series, which has become a cornerstone of the Magic: The Gathering trading card game. Whether you are building a competitive deck or completing a set of rare cards, this product represents a key piece of the 2013 Commander identity.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Witch Hunt
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Karl Kopinski
Card Stock
English
{4}{R}
Enchantment
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Players can't gain life. At the beginning of your upkeep, this enchantment deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
The accusations spread like hungry flames.
