The 2014 Magic: The Gathering Conspiracy set's rare foil card, Plea for Power (#24), offers a unique sorcery experience centered on collaborative voting mechanics.
Plea for Power
2014 • Magic: The Gathering • Conspiracy
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 25, 2026
Description
The Magic: The Gathering Trading Card Game card Plea for Power, numbered 24 in the 2014 Conspiracy set, stands out as a distinct rare sorcery. Illustrated by John Severin Brassell, this foil variant features a mana cost of three blue mana and one generic mana, totaling four mana value. The card operates within the blue color identity and introduces a cooperative gameplay element that diverges from typical solo spells. Instead of resolving immediately, Plea for Power initiates a council vote where every participant chooses between gaining an extra turn or drawing three cards. If the majority votes for time, the caster receives an additional turn following the resolution of the spell. Conversely, if knowledge wins or the vote results in a tie, all players draw three cards. This dynamic interaction makes the card a memorable addition to any collection, appealing to players who appreciate strategic depth and social gameplay. Collectors value the foil finish for its visual appeal and the card's unique mechanical function. Whether you are building a thematic deck around the Conspiracy mechanics or simply seeking to complete the set, this rare card offers a compelling piece of Magic history. The card's design and rules text provide a clear and engaging experience that has resonated with the Magic community since its release. Its placement as card number 24 in the Conspiracy set further cements its place in the series' legacy. The combination of the foil treatment and the innovative voting mechanic makes this a sought-after item for enthusiasts of the trading card game.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Plea for Power
Game
Magic: The Gathering
TCG Attributes
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Rare
John Severin Brassell
Card Stock
English
Foil
{3}{U}
Sorcery
U
Card Text
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Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.






