The 2016 Magic: The Gathering card Fang of the Pack, numbered 65 in the Conspiracy: Take the Crown expansion, is an Uncommon green Wolf creature featuring distinct Melee abilities.
Fang of the Pack
2016 • Magic: The Gathering • Conspiracy: Take the Crown
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Description
Released in 2016 as part of the Conspiracy: Take the Crown expansion, Fang of the Pack is card number 65 in the CN2 set. This Uncommon green Creature — Wolf brings a unique mechanical twist to Magic: The Gathering gameplay through its Melee ability. When this creature attacks, it gains +1/+1 for each opponent you attacked that combat, rewarding aggressive multiplayer strategies. Additionally, the card allows you to grant Melee to another target creature you control at the beginning of combat, enhancing your board presence. Designed by artist Izzy, the card features a mana cost of {5}{G} and boasts a power and toughness of 5/3. Collectors of the Conspiracy: Take the Crown set often seek out Fang of the Pack to complete their collection or to utilize its synergistic potential in draft and sealed formats. The card’s design and mechanics reflect the innovative spirit of the Conspiracy block, making it a notable addition for enthusiasts of the Magic: The Gathering trading card game. Whether you are building a deck or expanding your library, this card offers strategic depth and collectible value for fans of the franchise.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Fang of the Pack
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Izzy
Card Stock
English
{5}{G}
Creature — Wolf
5 / 3
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
