Collect the 2016 Magic: The Gathering Conspiracy: Take the Crown foil card Overrun (#189), a powerful green sorcery designed by Carl Critchlow.
Overrun
2016 • Magic: The Gathering • Conspiracy: Take the Crown
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Description
The 2016 Magic: The Gathering card Overrun, identified by set code CN2 and number 189, is a striking foil sorcery from the Conspiracy: Take the Crown expansion. Designed by artist Carl Critchlow, this green card features a mana cost of {2}{G}{G}{G} and a mana value of 5, offering a potent effect for players and collectors alike. The card empowers creatures you control by granting them +3/+3 power and toughness along with the trample ability until the end of the turn, allowing for decisive combat advantages. The flavor text, "Nature doesn't walk," adds a thematic layer that resonates with the card's aggressive nature-based power. As a key component in the Magic: The Gathering trading card game, Overrun remains a recognizable and functional piece for those building competitive decks or curating their card collections. Its distinct design and gameplay utility make it a notable entry for enthusiasts of the genre. Whether you are looking to complete your Conspiracy: Take the Crown collection or seeking a reliable green spell for your deck, this foil version of Overrun stands out. The card's combination of visual appeal and mechanical strength ensures it remains a favorite among Magic: The Gathering fans who appreciate both the art and strategy behind the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Overrun
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Carl Critchlow
Card Stock
English
Foil
{2}{G}{G}{G}
Sorcery
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Nature doesn't walk.
