Skip to main content
Reference artwork · details may differ from this copy
About This Card

The 2012 Magic: The Gathering Dark Ascension card Break of Day is a white Instant that provides a +1/+1 buff and conditional indestructibility.

Break of Day

2012 • Magic: The Gathering • Dark Ascension

No Listings Available

No listings available right now.

Market Value
Active-Listing Market: $0.99
Stale · as of 10/12/2026
Based on eBay Active Listings · 24 listings sampledCheck Price Guide

Market & Price History

  • $0.99As of 10/12/2026
    Source
    Asking Prices
    Trend
    Price Details

30-day Price History

Raw / Ungraded

eBay Active Listings · Asking Prices evidence · captured Oct 12, 2026

History is building. At least two days of matching observations are needed to show a trend.

Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.
Product Overview

Description

Break of Day is a white Instant card from the 2012 Magic: The Gathering Dark Ascension set, designated as card number 3 in the series. Designed by Karl Kopinski, this common card offers a straightforward yet potent effect for players seeking to stabilize their board state. The card costs one white mana to cast, making it an efficient tool in decks focused on the white color identity. The primary effect of Break of Day allows you to give creatures you control +1/+1 until the end of the turn. This boost can turn the tide of combat by ensuring your attackers survive or by reinforcing your defenders against incoming threats. Beyond this baseline power, the card features the Fateful Hour mechanic, which activates if you have five or less life. When this condition is met, the buffed creatures also gain indestructible until the end of the turn. This means they cannot be destroyed by damage or effects that specifically say "destroy," providing a crucial layer of protection during desperate moments in the game. Collectors of Magic: The Gathering often appreciate this card for its clean design and versatile gameplay utility. As a staple in the Dark Ascension expansion, it represents the strategic depth of the set, offering players a reliable way to protect their resources when life totals are low. Whether used in competitiveConstructed formats or casual play, Break of Day remains a recognizable piece of MTG history. Its ability to shift the momentum of a game by saving key creatures makes it a favorite among enthusiasts who value tactical resilience. Adding this card to your collection of Magic: The Gathering trading cards ensures you have access to a classic white spell that balances offense and defense effectively.

Seller Action
Have one of these to sell?

We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.

Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2012

Series

Dark Ascension

Card Number

#3

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Break of Day

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

Karl Kopinski

Material

Card Stock

Language

English

Mana cost

{1}{W}

Type

Instant

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Magic: The Gathering and related names, images, symbols, and marks are trademarks or copyrights of Wizards of the Coast LLC. SuperCatch is an independent marketplace and is not affiliated with, endorsed by, or sponsored by Wizards of the Coast. Some Magic reference content is unofficial Fan Content under the Wizards of the Coast Fan Content Policy. Full attribution.

FAQ

Frequently Asked Questions

What does the Fateful Hour mechanic do on Break of Day?

The Fateful Hour mechanic activates when you have five or less life. If this condition is met, the creatures you buff also gain indestructible until the end of the turn, protecting them from damage and destruction effects.

What is the mana cost for Break of Day in Magic: The Gathering?

Break of Day has a mana cost of one white mana ({1}{W}). It is a common card from the Dark Ascension set with a mana value of two.

How does Break of Day protect creatures in combat?

Break of Day gives creatures you control +1/+1 until the end of the turn. If your life total is five or less, these creatures also gain indestructible, ensuring they survive lethal damage or destroy effects for the remainder of the turn.

Cards Named Break of Day

Explore cards with this name across sets and editions. Check each card’s details before choosing a version.


View All Break of Day Cards

Tap an image to preview it, or a card’s name to open its page.