The 2012 Magic: The Gathering Dark Ascension card Break of Day is a white Instant that provides a +1/+1 buff and conditional indestructibility.
Break of Day
2012 • Magic: The Gathering • Dark Ascension
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Break of Day is a white Instant card from the 2012 Magic: The Gathering Dark Ascension set, designated as card number 3 in the series. Designed by Karl Kopinski, this common card offers a straightforward yet potent effect for players seeking to stabilize their board state. The card costs one white mana to cast, making it an efficient tool in decks focused on the white color identity. The primary effect of Break of Day allows you to give creatures you control +1/+1 until the end of the turn. This boost can turn the tide of combat by ensuring your attackers survive or by reinforcing your defenders against incoming threats. Beyond this baseline power, the card features the Fateful Hour mechanic, which activates if you have five or less life. When this condition is met, the buffed creatures also gain indestructible until the end of the turn. This means they cannot be destroyed by damage or effects that specifically say "destroy," providing a crucial layer of protection during desperate moments in the game. Collectors of Magic: The Gathering often appreciate this card for its clean design and versatile gameplay utility. As a staple in the Dark Ascension expansion, it represents the strategic depth of the set, offering players a reliable way to protect their resources when life totals are low. Whether used in competitiveConstructed formats or casual play, Break of Day remains a recognizable piece of MTG history. Its ability to shift the momentum of a game by saving key creatures makes it a favorite among enthusiasts who value tactical resilience. Adding this card to your collection of Magic: The Gathering trading cards ensures you have access to a classic white spell that balances offense and defense effectively.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Break of Day
Game
Magic: The Gathering
TCG Attributes
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Common
Karl Kopinski
Card Stock
English
{1}{W}
Instant
W
Card Text
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Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
FAQ
Frequently Asked Questions
What does the Fateful Hour mechanic do on Break of Day?
The Fateful Hour mechanic activates when you have five or less life. If this condition is met, the creatures you buff also gain indestructible until the end of the turn, protecting them from damage and destruction effects.
What is the mana cost for Break of Day in Magic: The Gathering?
Break of Day has a mana cost of one white mana ({1}{W}). It is a common card from the Dark Ascension set with a mana value of two.
How does Break of Day protect creatures in combat?
Break of Day gives creatures you control +1/+1 until the end of the turn. If your life total is five or less, these creatures also gain indestructible, ensuring they survive lethal damage or destroy effects for the remainder of the turn.
Cards Named Break of Day
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