The foil version of Break of Day (DKA #3) from the 2012 Dark Ascension expansion. This white instant offers strategic value for Magic: The Gathering collectors.
2012 • Magic: The Gathering • Dark Ascension
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.30 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 14, 2026
Within this set, the card Break of Day serves as a vital white instant with a mana value of two. It provides a straightforward +1/+1 boost to your creatures until the end of the turn, offering immediate tactical flexibility during gameplay. What makes this print particularly appealing to collectors is its foil finish. The shimmering treatment catches the light, adding aesthetic value beyond its standard common rarity. As card number 3 in the Dark Ascension (DKA) set, it represents an early entry in the expansion, often sought after by builders looking to complete their collection with high-quality finishes. For investors and hobbyists alike,foil commons from established sets like Dark Ascension remain a popular entry point into MTG collecting. They offer a tangible connection to the game's history without the high cost associated with rare variants. For players, Break of Day provides a unique mechanic known as Fateful Hour. If you have five or less life, the creatures you control gain indestructible status until the end of the turn. This dual functionality makes it a useful tool in close games, bridging the gap between casual enjoyment and strategic depth. Whether you are building a mono-white deck or simply curating a diverse collection of Magic: The Gathering cards, this product stands out for its combination of utility and visual appeal.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Break of Day
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Karl Kopinski
Card Stock
English
Foil
{1}{W}
Instant
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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