Identify Immerwolf (DKA #141), an Uncommon creature from Magic: The Gathering's 2012 Dark Ascension expansion, designed by Terese Nielsen.
Immerwolf
2012 • Magic: The Gathering • Dark Ascension
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Description
Immerwolf is a distinct creature card from the Magic: The Gathering Dark Ascension expansion, released in 2012. The card depicts a Wolf with a mana cost of {1}{R}{G}, offering a balanced entry point for decks seeking green and red mana sources. Its power and toughness are rated at 2/2, providing a solid foundation for early-game plays. The card's ability centers on two key effects. First, it possesses intimidate, which restricts blocking unless the opposing creature is an artifact or shares a color with Immerwolf. This mechanic encourages strategic positioning and forces opponents to commit specific resources to remove it. Second, it acts as an aura for your own board, granting a +1/+1 bonus to every other Wolf or Werewolf you control. This creates a powerful synergy for tribal strategies focused on these specific creature types. A notable restriction within the rules text prevents Non-Human Werewolves from transforming. This limitation adds depth to gameplay, requiring careful consideration of your board state and future turns. Collectors and players alike appreciate Immerwolf for its role in enhancing Wolf and Werewolf tribal decks. The card's design by Terese Nielsen contributes to the visual identity of the Dark Ascension set, making it a recognizable piece for enthusiasts of the era. Whether used in constructed formats or casual games, Immerwolf offers a compelling blend of offense and support for those who enjoy thematic creature strategies.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Immerwolf
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Terese Nielsen
Card Stock
English
{1}{R}{G}
Creature — Wolf
2 / 2
G, R
Card Text
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.








