The Immerwolf foil card, number 141 from the 2012 Dark Ascension set, featuring a 3-mana Wolf creature with intimidate and tribal buffs.
Immerwolf
2012 • Magic: The Gathering • Dark Ascension
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$6.35 | Guide Estimate | +0.5% | ||
- $6.35
- Source
- Guide Estimate
- Trend
- +0.5%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 15, 2026
Description
The Immerwolf card, designated as number 141 in the 2012 Dark Ascension expansion, offers collectors a distinct piece of Magic: The Gathering history. As an Uncommon foil, this card is finished with a reflective treatment that distinguishes it within the DKA set code series. Designed by artist Terese Nielsen, the card represents a unique intersection of mechanics and tribal identity that appeals to both game players and physical card enthusiasts. Functionally, Immerwolf serves as a versatile 3-mana creature card with a mana value of three. Its primary ability, intimidate, allows the Wolf to avoid being blocked by non-artifact creatures unless they share a color with it. This mechanic provides strategic flexibility in multiplayer formats, where color diversity is often high. Additionally, the card enhances the strength of other Wolf or Werewolf creatures you control, granting them a +1/+1 boost. This tribal support makes it a valuable inclusion for decks focused on the Wolf subtype. For collectors, the foil variant adds visual depth to any Dark Ascension collection. The card’s dual green and red color identity makes it stand out in the game’s broader ecosystem. While it prevents Non-Human Werewolves from transforming, its role in supporting other Wolf-type units remains a key design element. The product is defined by its specific set context and mechanical identity, making it a notable entry for those tracking the evolution of tribal strategies in Magic: The Gathering. Understanding the card’s role requires looking at its place in the 2012 release. Immerwolf, with its specific rules text and foil finish, represents a tangible connection to that time. Collectors often seek out foil cards for their aesthetic appeal and the challenge of finding high-quality examples. Whether you are building a set of Dark Ascension cards or focusing on Wolf tribe synergies, this card offers a compelling piece of the puzzle.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Immerwolf
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Terese Nielsen
Card Stock
English
Foil
{1}{R}{G}
Creature — Wolf
2 / 2
G, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.






