Catalog-level information for the Magic: The Gathering Darksteel expansion card Carry Away, numbered 19.
Carry Away
2004 • Magic: The Gathering • Darksteel
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Description
Carry Away is card number 19 from the Darksteel set, released by Wizards of the Coast in 2004. This Uncommon card is an Enchantment — Aura with a mana cost of {U}{U}. The card is illustrated by Jim Nelson and bears the set code DST. The card functions by enchanting Equipment. Upon entering the battlefield, it forces the unattachment of any Equipment currently attached to the enchanted creature. This effect effectively severs the connection between a creature and its gear, resetting the board state for that specific unit. Once attached, Carry Away grants the controller authority over the enchanted Equipment. This unique interaction makes the card a strategic tool for disrupting opponent strategies that rely heavily on Equipment synergy. Collectors of Magic: The Gathering trading cards often seek out cards from the Darksteel era for their distinct mechanical innovations. Carry Away represents a specific niche in the game's history, offering players a way to counter Equipment-based decks without destroying the artifacts themselves. For TCG enthusiasts, owning a copy of Carry Away adds depth to any Darksteel collection. The card's ability to manipulate Equipment attachments provides a tactical advantage in gameplay, making it a notable piece for those interested in the evolution of Magic's rules and mechanics. Whether used in constructed formats or simply appreciated for its design, this card remains a recognizable part of the Magic: The Gathering legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Carry Away
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jim Nelson
Card Stock
English
{U}{U}
Enchantment — Aura
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant Equipment When this Aura enters, unattach enchanted Equipment. You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.






