The Darksteel expansion's #19 card, Carry Away, is a blue Uncommon Aura that provides strategic control by unattaching and seizing enemy Equipment.
Carry Away
2004 • Magic: The Gathering • Darksteel
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.53 | Guide Estimate | -24.3% | ||
- $0.53
- Source
- Guide Estimate
- Trend
- -24.3%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 15, 2026
Description
Carry Away, identified as card number 19 in the 2004 Darksteel set, stands out among Magic: The Gathering collectors for its potent control capabilities. As an Uncommon blue Aura enchantment, this card offers players a flexible way to disrupt opponent strategies by targeting their equipped artifacts. The card’s design reflects the industrial, metallic aesthetic characteristic of the Darksteel block, which explored the clash between magic and technology. Functionally, Carry Away serves as a critical tool for players seeking to neutralize the threat of enchanted Equipment. When played, the enchantment unattaches from its previous host and attaches to an Equipment an opponent controls, immediately stripping them of its benefits. Furthermore, the controller of the enchantment gains control of that Equipment, turning the opponent's own asset against them. This dual effect makes it highly valuable in formats where artifact synergy is prevalent. Collectors often seek this card for its historical significance within the Darksteel expansion, which expanded the rules regarding Equipment and artifact interactions. The foil finish adds a layer of visual appeal, making it a desirable addition for those completing set collections or building themed decks. For investors and hobbyists alike, understanding the mechanical impact of cards like Carry Away is essential for appreciating their place in Magic's evolving history. The artist Jim Nelson contributed to the visual identity of this era, capturing the gritty tone of the setting. Whether you are a veteran player looking to round out your Darksteel collection or a new collector interested in the evolution of artifact control, Carry Away represents a pivotal moment in the game's design philosophy. Its ability to shift board state rapidly ensures it remains a memorable piece of Magic history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Carry Away
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jim Nelson
Card Stock
English
Foil
{U}{U}
Enchantment — Aura
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant Equipment When this Aura enters, unattach enchanted Equipment. You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.






