The 2004 Darksteel expansion card Inflame (#64) is a red instant that deals double damage to creatures already struck this turn, serving as a potent tool for aggressive decks.
2004 • Magic: The Gathering • Darksteel
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.11 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 30, 2026
Released in 2004 as part of the Darksteel expansion, Inflame is card number 64 within the Magic: The Gathering trading card game. This red instant card, illustrated by Hugh Jamieson, offers a straightforward but impactful effect for players seeking to maximize damage output. The card's ability triggers a devastating response against creatures that have already taken damage during the current turn, effectively doubling the harm dealt to those targets. This mechanic allows for precise removal or finishing blows in competitive play. Collectors value cards from the Darksteel era for their distinct design language and the foundational role they played in the game's evolution. As a Common rarity card, Inflame was widely printed, making it accessible for both new and veteran players building their libraries. The card's utility extends beyond casual play, often finding a home in decks focused on board control and swift elimination of threats. Its reliability as a damage-dealing spell has kept it relevant in various formats where efficiency is paramount. For those interested in the history of Magic: The Gathering, cards like Inflame represent the era's focus on streamlined mechanics and aggressive gameplay. Whether you are looking to complete a set, enhance your deck strategy, or simply appreciate the artistry of Hugh Jamieson, this card holds a specific place in the collector's mind. Its enduring popularity among players ensures that it remains a sought-after piece for those who understand its strategic value. Inflame continues to be a staple in many Red-based decks, offering a cheap and effective way to clear the board or close out games. Its simplicity belies its power, making it a favorite among players who prefer direct interaction with the battlefield. As part of the broader Magic: The Gathering community, cards from this period are often discussed for their impact on the metagame and their lasting influence on future designs. Collecting cards from Darksteel allows enthusiasts to own a piece of the game's rich history and appreciate the strategic depth that continues to define Magic today.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Inflame
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Hugh Jamieson
Card Stock
English
{R}
Instant
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Inflame deals 2 damage to each creature dealt damage this turn.
A Vulshok weapon strikes with the fire of the forge that made it.
FAQ
Inflame is a red instant card that deals 2 damage to each creature that was dealt damage this turn. This effect makes it particularly powerful when used after other damage-dealing spells, effectively doubling the damage to affected creatures.
Inflame is from the Darksteel expansion, released in 2004. It is designated as a Common rarity card and carries the set code DST. It is card number 64 in the set.
Inflame is valued for its ability to remove multiple threats or finish off durable creatures at a low mana cost. Its effect scales with other damage dealt in the turn, making it a key tool for aggressive red decks focused on board control and quick victories.
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