The 2001 Magic: The Gathering Deckmasters release featuring the black sorcery Soul Burn. Card #9 offers a unique hybrid mana cost for flexible gameplay mechanics.
Soul Burn
2001 • Magic: The Gathering • Deckmasters
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$0.25
Description
Designed by Rob Alexander, this common card features a mana cost of {X}{2}{B}, allowing casters to combine black and red mana to determine the spell's impact. The mechanics are distinct: Soul Burn deals X damage to any target while simultaneously granting the player life equal to the damage dealt, capped by specific game state thresholds such as the player's life total or creature toughness at the time of resolution. Soul Burn stands out due to its hybrid mana requirement, which encourages strategic deck building by rewarding the use of both black and red sources. This flexibility makes it a interesting piece for those studying the evolution of Magic's mana system and spell design during the early 2000s. Whether you are building a vintage collection or studying the mechanics of early Magic releases, Soul Burn provides insight into how designers approached damage and life gain interactions. The card's straightforward yet powerful effect continues to resonate with enthusiasts who value the depth of early set designs. As you explore the broader catalog of Magic: The Gathering products, keeping an eye on these foundational cards helps contextualize the game's rich legacy and the diverse strategies available to players.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Soul Burn
Game
Magic: The Gathering
TCG Attributes
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Common
Rob Alexander
Card Stock
English
{X}{2}{B}
Sorcery
B
Card Text
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Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
















