The 2000 Invasion expansion features this common foil sorcery, Soul Burn, numbered 124★. Designed by Andrew Goldhawk, it serves as a versatile damage and life-gain option for black decks.
Soul Burn
2000 • Magic: The Gathering • Invasion
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Description
Released in 2000 as part of the Invasion set, the Magic: The Gathering card Soul Burn (number 124★) is a common sorcery that has remained a staple for players seeking efficient resource management. This print features a distinctive foil finish, distinguishing it from the standard non-foil versions within the Invasion collection. The card was illustrated by Andrew Goldhawk, whose artwork adds a visual layer to the card's mechanical identity. Mechanically, Soul Burn allows players to spend black and/or red mana to deal X damage to any target. The unique twist lies in the life gain component: you regain life equal to the damage dealt, capped by the amount of black mana spent on X, the target's life total, or relevant loyalty and toughness values. This design encourages strategic decision-making, allowing players to balance immediate damage output with long-term survivability. Collectors of Magic: The Gathering often seek out foil cards from the Invasion era for their aesthetic appeal and historical significance within the block. The black and red mana requirement adds a layer of complexity, making Soul Burn a interesting inclusion in decks that utilize multi-colored strategies or specific mana bases. As a common card, it provides an accessible entry point for building complete sets or experimenting with gameplay mechanics. The combination of damage, life gain, and foil treatment makes this card a notable piece for enthusiasts of the game's rich history and diverse card pool.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Soul Burn
Game
Magic: The Gathering
TCG Attributes
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Common
Andrew Goldhawk
Card Stock
English
Foil
{X}{2}{B}
Sorcery
B
Card Text
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Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.











