The 2006 Dissension expansion card Ignorant Bliss (#64), a versatile Uncommon Instant designed to manipulate your hand size and draw power.
Ignorant Bliss
2006 • Magic: The Gathering • Dissension
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$0.22
Description
Released in 2006 as part of the Dissension set, Ignorant Bliss (card number 64) is a distinct Uncommon Instant in the Magic: The Gathering trading card game. Designed by Jeff Miracola, this card offers a unique strategic option for players looking to manage their resources through temporary exile. The mechanics allow a player to exile all cards from their hand face down, with the specific intent of returning them to their possession at the beginning of the next end step, followed by drawing a new card. This interaction provides a flexible tool for recovery and card advantage, making it a notable inclusion for enthusiasts of the game's complex mechanics. Ignorant Bliss stands out as a functional piece of that legacy, appealing to both players seeking to understand its tactical utility and hobbyists interested in the set's design evolution. The card's mana cost of {1}{R} and mana value of 2 make it accessible within the game's framework, reflecting the balanced design philosophy of the mid-2000s expansions. Whether you are a veteran player analyzing the card's potential in various formats or a new collector appreciating the artwork and mechanics of the Dissension era, this card remains a significant artifact of the game's rich history. Understanding the nuances of cards like Ignorant Bliss enhances the overall appreciation for the strategic depth that Magic: The Gathering provides, connecting collectors across generations through shared gameplay experiences and collectible value.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Ignorant Bliss
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Jeff Miracola
Card Stock
English
{1}{R}
Instant
R
Card Text
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Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
"A quick step beyond oblivion lies a place so full of thoughts that it leaves no room for your own." —Quyzl, chronarch prodigy






