Might of the Nephilim is card number 88 from the 2006 Magic: The Gathering Dissension expansion, featuring a powerful green instant effect.
Might of the Nephilim
2006 • Magic: The Gathering • Dissension
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Description
Released in 2006 as part of the Dissension expansion, Might of the Nephilim holds card number 88 in the Magic: The Gathering trading card game. This green instant card offers a versatile effect that boosts a target creature's power and toughness by two for each of its colors until the end of the turn. The design and mechanics reflect the intricate world-building of the Ravnica block, appealing to fans of the series. Collectors value this card for its place in the Dissension set, which remains a popular topic among TCG enthusiasts. The card's ability to adapt to multi-colored creatures makes it a functional piece for many strategies. For those building their Magic: The Gathering library, this card provides a unique mechanical option that stands out within the set. Whether you are focusing on completing your Dissension collection or exploring the lore of the guilds, Might of the Nephilim offers a distinct experience for players and hobbyists alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Might of the Nephilim
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Paolo Parente
Card Stock
English
{1}{G}
Instant
G
Card Text
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Target creature gets +2/+2 until end of turn for each of its colors.
"Send a runner to Tin Street, and tell 'em the delivery has been . . . uh . . . held up." —Bonmod, caravan rear guard
