The Might of the Nephilim card (DIS #88) from the 2006 Dissension set is a green instant that boosts target creatures based on their color diversity.
2006 • Magic: The Gathering • Dissension
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.59 | Guide Estimate | +1.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Might of the Nephilim is a distinct instant card from the Magic: The Gathering Dissension expansion, released in 2006. Identified as card number 88 in the set, this green card offers a straightforward but potent effect for players and collectors alike. The card’s ability allows a target creature to gain +2/+2 until the end of turn for each of its colors, meaning multi-colored creatures receive a significantly larger power boost than single-colored ones. For collectors, this card represents a tangible piece of Magic: The Gathering history from the mid-2000s era. The Dissension expansion remains a notable chapter in the game's lifecycle, featuring artwork by Paolo Parente and a unique aesthetic that defined the set's identity. While Might of the Nephilim is an uncommon rarity, its unique interaction with multi-color creatures makes it a favorite among those who appreciate the strategic depth of the game. Collectors often seek out cards from this period to complete their Dissension collections or to appreciate the evolution of card design during this era. The card’s flavor text, attributed to Bonmod, a caravan rear guard, adds a layer of narrative context that fans of the Ravnica storyline enjoy. It hints at the bustling, often chaotic nature of the city-planes where the card's events take place. Whether you are building a thematic collection or simply appreciate the clever mechanics of Magic: The Gathering, the Might of the Nephilim card offers a compelling blend of strategy and lore. Its presence in the Dissension set highlights the game's ability to create meaningful choices through simple yet flexible effects. The card remains a respected part of the Magic: The Gathering canon, valued for its clear rules text and strategic potential in various formats.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Might of the Nephilim
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Paolo Parente
Card Stock
English
{1}{G}
Instant
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Target creature gets +2/+2 until end of turn for each of its colors.
"Send a runner to Tin Street, and tell 'em the delivery has been . . . uh . . . held up." —Bonmod, caravan rear guard
FAQ
The mana cost for Might of the Nephilim is {1}{G}, requiring one generic mana and one green mana to cast. This low mana cost makes it an accessible instant spell within the green color identity.
Might of the Nephilim is an instant that gives a target creature +2/+2 until the end of turn for each of its colors. Multi-colored creatures receive a larger boost, making this card particularly effective when used on creatures with multiple color identities.
The card was illustrated by Paolo Parente, whose artwork is featured in the 2006 Dissension expansion. The illustration complements the card's theme and fits within the overall aesthetic of the Ravnica plane.
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