The Shielding Plax foil card from the 2006 Dissension expansion, a sought-after enchantment for Magic: The Gathering collectors and players.
Shielding Plax
2006 • Magic: The Gathering • Dissension
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Description
The Shielding Plax foil from the 2006 Dissension set offers a unique strategic advantage for Magic: The Gathering enthusiasts. As a Common card numbered 147, this enchantment—Aura provides both utility and defense. Players pay two mana of any color combined with either green or blue to cast it, targeting a creature to protect it from opponent interference. When played, it allows the controller to draw a card, ensuring resource parity while establishing a defensive presence on the battlefield. This foil variant, illustrated by Brian Hagan, captures the aesthetic of the early 2000s Magic era, making it a valuable addition to any collection. Collectors often seek this card for its dual-color flexibility and protective effects, which remain relevant in various casual formats. Whether you are building a deck focused on protection or simply expanding your library, this card represents a solid choice for Magic: The Gathering fans. The combination of its strategic depth and the prestige of the foil treatment makes it a standout item for serious collectors. Explore the catalog to find this essential enchantment and enhance your Magic: The Gathering collection today.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Shielding Plax
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Brian Hagan
Card Stock
English
Foil
{2}{G/U}
Enchantment — Aura
G, U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
({G/U} can be paid with either {G} or {U}.) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.
