Armory Guard, a key Giant Soldier creature from the 2013 Duel Decks: Heroes vs. Monsters expansion, designed for strategic Magic: The Gathering play and collection.
Armory Guard
2013 • Magic: The Gathering • Duel Decks: Heroes vs. Monsters
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Description
Armory Guard is a distinct component of the 2013 Duel Decks: Heroes vs. Monsters release, serving as a defensive option for players utilizing white mana. As a Giant Soldier creature with a mana cost of three white mana and one generic mana, this card provides a sturdy presence on the battlefield. Its primary strategic value lies in its ability to gain vigilance, allowing it to attack without leaving the defender open to counterattacks, provided the controller also commands a Gate. This mechanic synergizes effectively with Gate-themed decks, offering both offensive pressure and defensive resilience. Collectors of Magic: The Gathering trading cards often seek this card to complete their set of Duel Decks: Heroes vs. Monsters cards, particularly those focusing on the white-aligned strategies of that era. The card, identified by set code DDL and card number 12, represents a specific design philosophy from The curated catalog of collectible card game items. For enthusiasts building their libraries, understanding the interaction between Armory Guard and Gate permanents is essential for appreciating its role in the game's history. This release remains a notable entry for those interested in the evolution of creature types and keyword abilities within the Magic: The Gathering universe.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Armory Guard
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Karl Kopinski
Card Stock
English
{3}{W}
Creature — Giant Soldier
2 / 5
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This creature has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
