The Armillary Sphere, a common artifact card from the 2011 Duel Decks: Knights vs. Dragons expansion.
Armillary Sphere
2011 • Magic: The Gathering • Duel Decks: Knights vs. Dragons
No Listings Available
No listings available right now.
Price History
Description
The Armillary Sphere is a distinct artifact from the 2011 Duel Decks: Knights vs. Dragons set, identified by card number 62 and set code DDG. This Magic: The Gathering card costs two generic mana to cast and features rules text that allows players to search their library for up to two basic land cards, reveal them, and add them to their hand by sacrificing the artifact. Designed by Franz Vohwinkel, this card represents a key resource acceleration tool within the Knights vs. Dragons product line. Collectors often seek this card for its utility in deck construction, as it provides flexible land retrieval. As part of the growing catalog of Magic: The Gathering trading card game cards, this piece appeals to enthusiasts who appreciate the strategic depth of the game's early 2010s designs. The card’s straightforward mechanics and accessible rarity make it a staple for those looking to complete their collection or enhance their gameplay options.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Armillary Sphere
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Franz Vohwinkel
Card Stock
English
{2}
Artifact
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
