The Zhalfirin Commander, card number 13 from the 2011 Magic: The Gathering Duel Decks: Knights vs. Dragons set. This Uncommon Human Knight features strategic flanking and buffing capabilities.
Zhalfirin Commander
2011 • Magic: The Gathering • Duel Decks: Knights vs. Dragons
No Listings Available
No listings available right now.
Price History
Description
Released in 2011, the Zhalfirin Commander card stands as a notable entry in Magic: The Gathering's Duel Decks: Knights vs. Dragons expansion. Carrying the set code DDG and card number 13, this Uncommon creature introduces a distinct strategic element for collectors and players alike. Illustrated by Stuart Griffin, the card depicts a Human Knight with a mana cost of {2}{W} and a power/toughness of 2/2. Its gameplay revolves around tactical support, offering Flanking to hinder blockers and a activated ability to boost other Knight creatures. For enthusiasts of the Magic: The Gathering trading card game, this release represents a key piece of early 2010s design philosophy, emphasizing synergy within specific creature types. The Zhalfirin Commander remains a favorite among those who appreciate the mechanical depth of the Knights vs. Dragons duel format. Its enduring appeal lies in its ability to enhance unit resilience and offensive pressure, making it a versatile addition to any collection focused on this era of the game.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Zhalfirin Commander
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Stuart Griffin
Card Stock
English
{2}{W}
Creature — Human Knight
2 / 2
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
"Command is the act of balancing on a vine and convincing others that it is firm ground." —Sidar Jabari
