The Zhalfirin Commander is an Uncommon Human Knight card from the 2011 Duel Decks: Knights vs. Dragons set. Explore its gameplay mechanics and set context.
Zhalfirin Commander
2011 • Magic: The Gathering • Duel Decks: Knights vs. Dragons
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $0.09 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $0.09 to $0.09 across 2 capture days. Change between Sep 4, 2026 and Sep 13, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$0.09- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $0.09 to $0.09 across 2 capture days. Change between Sep 4, 2026 and Sep 13, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
The Zhalfirin Commander card, designated as number 13 in the Duel Decks: Knights vs. Dragons set, offers a distinct strategic option for Magic: The Gathering enthusiasts. Released in 2011, this product introduces a creature with the subtype Human Knight that serves as a versatile asset in deck building. As an Uncommon card, it balances accessibility with unique mechanical interactions that appeal to players looking to expand their tactical repertoire. The card’s design centers around its two primary abilities. First, it possesses flanking, a keyword ability that penalizes blocking creatures without the same trait, effectively reducing their power and toughness until the end of the turn. This defensive mechanic encourages opponents to approach strategically, often forcing them to use multiple blockers or alternative strategies. Second, the card features a mana ability that allows players to target another Knight creature, granting it a temporary +1/+1 boost. This supportive effect highlights the card's role in synergistic strategies, particularly within decks focused on the Knight tribe or white mana. For collectors, the Zhalfirin Commander represents a tangible piece of Magic: The Gathering history from the early 2010s. Collectors often seek out cards like this to complete their set collections or to appreciate the artistic and mechanical diversity of the era. The card’s straightforward yet effective design makes it a favorite among those who enjoy tactical gameplay and thematic consistency. Whether you are a seasoned player or a new collector, understanding the mechanics and context of cards like the Zhalfirin Commander enhances the overall collecting experience. The card’s enduring appeal lies in its ability to fit seamlessly into various deck archetypes while maintaining its unique identity within the game. ## What is the Zhalfirin Commander card? The Zhalfirin Commander is an Uncommon Human Knight card from the 2011 Duel Decks: Knights vs. Dragons set. It features flanking and a mana ability to boost other Knights. ## What does flanking do? Flanking is a keyword ability that causes any blocking creature without flanking to get -1/-1 until the end of the turn. This makes the card harder to block effectively. ## Is this card suitable for new collectors? Yes, the Zhalfirin Commander is a great card for new collectors due to its straightforward design and unique mechanics. It is part of a well-known set and offers a fun strategic element.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Zhalfirin Commander
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Stuart Griffin
Card Stock
English
{2}{W}
Creature — Human Knight
2 / 2
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
"Command is the act of balancing on a vine and convincing others that it is firm ground." —Sidar Jabari










