Triumph of the Hordes is a green sorcery from the 2011 Duel Decks: Mirrodin Pure vs. New Phyrexia set, designed to empower your army for decisive victories.
2011 • Magic: The Gathering • Duel Decks: Mirrodin Pure vs. New Phyrexia
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Triumph of the Hordes is a powerful green sorcery card from the 2011 Magic: The Gathering Duel Decks: Mirrodin Pure vs. New Phyrexia release. Identified as card number 78 in the TD2 set, this card is a staple for players building aggressive green-based strategies. The design reflects the intense conflict between the sentient machines of Mirrodin and the corrupting influence of New Phyrexia, a hallmark of this era in the game's history. As an uncommon rarity, Triumph of the Hordes offers significant strategic value without being overly difficult to include in your collection. The card allows you to enhance your creatures with +1/+1 counters, granting them both trample and the infect ability. This means your attackers can deal damage to other creatures as -1/-1 counters and to opponents as poison counters, making it a versatile tool for both board control and direct player damage. Collectors of Magic: The Gathering often seek out cards from the Duel Decks series due to their focused themes and high-quality artwork. This card, illustrated by Izzy, captures the essence of the Phyrexian invasion theme. It serves as a key piece for those looking to complete the TD2 set or build decks that emphasize overwhelming force and toxicity. Whether you are a veteran player or a new collector, this card represents a significant part of the 2011 product line.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Triumph of the Hordes
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Izzy
Card Stock
English
{2}{G}{G}
Sorcery
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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