Midnight Mayhem is an Uncommon foil Sorcery from the 2024 Duskmourn: House of Horror expansion, identified by card number 222.
Midnight Mayhem
2024 • Magic: The Gathering • Duskmourn: House of Horror
No Listings Available
No listings available right now.
Price History
Description
Midnight Mayhem stands as a distinct Sorcery within the 2024 Duskmourn: House of Horror expansion, carrying the catalog identifier number 222. This card features the Red and White mana cost, allowing players to summon three 1/1 red Gremlin creature tokens that possess menace, lifelink, and haste until the end of the turn. The foil treatment adds a shimmering finish that appeals to collectors seeking visual distinction within the set. Designed by Olivier Bernard, this card represents a key component for those building Red/White strategies in the Magic: The Gathering trading card game universe. Enthusiasts often look for this parallel to complete their Duskmourn collection or to add a striking piece to their graveyard-focused decks. The combination of the eerie theme and the powerful token generation makes Midnight Mayhem a notable entry in the DSK set. Whether for competitive play or casual collection, this card remains a staple for fans of the Horror-themed expansion.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Midnight Mayhem
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Olivier Bernard
Card Stock
English
Foil
{2}{R}{W}
Sorcery
R, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
"They might look funny, but when all those teeth sink into your flesh, you won't be laughing." —Winter
