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About This Card

The 2003 Magic: The Gathering Eighth Edition Karma card. This uncommon white enchantment features unique gameplay mechanics centered around Swamp control.

Karma

2003 • Magic: The Gathering • Eighth Edition

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Market Value
Raw/Ungraded Market: $0.40
Stale · as of 10/13/2026
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Product Overview

Description

The Magic: The Gathering Eighth Edition Karma card, numbered 28, represents a strategic white enchantment from the 2003 release. Designed by Bob Eggleton, this uncommon card appeals to collectors of the classic 8th Edition set and players interested in its distinct removal mechanics. As a foundational component of the game's early modern era, Karma offers a unique interaction with opponent board states that remains relevant for those studying the game's design history. Karma functions as a white enchantment with a mana cost of two generic mana and two white mana, resulting in a total mana value of four. Its primary effect triggers at the beginning of each player's upkeep, dealing damage to that player equal to the number of Swamps they control. This mechanic creates a powerful deterrent against decks that rely heavily on black mana bases, as controlling the number of Swamp cards in play directly influences the damage output. For collectors, this card serves as an essential piece for completing the Eighth Edition collection, particularly for those focusing on white-bordered cards from the early 2000s. The card's design reflects the aesthetic standards of Magic: The Gathering during the 8th Edition era, featuring a clean layout typical of the set. While its primary appeal lies in its gameplay utility, the card also holds value for those interested in the evolution of card mechanics in trading card games. Collectors often seek out Eighth Edition cards for their historical significance in the game's lifecycle, and Karma stands as a notable example of a well-designed removal spell from that period. Whether building a comprehensive set or focusing on specific card types, this enchantment provides a tangible connection to the game's rich history and strategic depth.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2003

Series

Eighth Edition

Card Number

#28

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Karma

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Uncommon

Artist

Bob Eggleton

Material

Card Stock

Language

English

Mana cost

{2}{W}{W}

Type

Enchantment

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

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FAQ

Frequently Asked Questions

What is the mana cost of Karma in Magic: The Gathering?

Karma has a mana cost of {2}{W}{W}, requiring two generic mana and two white mana to cast. This results in a total mana value of four, making it a mid-game spell that balances cost and effect.

How does Karma's ability work during gameplay?

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. This mechanic allows the card to scale its impact based on the opponent's mana base composition.

What is the rarity of Karma in the Eighth Edition set?

Karma is an uncommon card in the Eighth Edition set, indicated by its silver border symbol. It is card number 28 in the set and is part of the white color identity, appealing to collectors of the 2003 release.

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