The 2003 Magic: The Gathering Eighth Edition Tremor card (#228), a foundational red sorcery that targets creatures without flight. This common card is a staple for completing the Eighth Edition base set.
Tremor
2003 • Magic: The Gathering • Eighth Edition
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Description
The Tremor card, numbered 228 in the 2003 Magic: The Gathering Eighth Edition, remains a recognizable piece of the game's foundational history. As a one-mana red sorcery, it offers a simple yet effective interaction by dealing one damage to each creature without flying. This mechanic has made it a familiar tool in many casual games and a standard inclusion for collectors building their Eighth Edition base set collections. The card features artwork by Pete Venters, capturing the chaotic energy associated with red mana in the early 2000s design era. For those who appreciate the tactile experience of physical trading cards, Tremor represents the straightforward gameplay that defined the core product lines of that period. Collectors often seek out this card to complete their sets or as a nostalgic reminder of the game's widespread popularity in the mid-2000s. Whether you are a veteran player revisiting classic mechanics or a new hobbyist exploring the roots of Magic, adding this card to your collection provides a direct link to the Eighth Edition's legacy. The consistent design language of the set makes it easy to identify and catalog, ensuring it fits seamlessly into any organized collection. Tremor continues to be a relevant and accessible entry point for enthusiasts looking to engage with the rich history of Magic: The Gathering.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Tremor
Game
Magic: The Gathering
TCG Attributes
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Common
Pete Venters
Card Stock
English
{R}
Sorcery
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Tremor deals 1 damage to each creature without flying.
Where do you run when the earth becomes your enemy?


















