Disorienting Glower, card number 6 from the 2013 Magic: The Gathering Face the Hydra expansion, designed to disrupt opponent strategies.
Disorienting Glower
2013 • Magic: The Gathering • Face the Hydra
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$0.40
Description
Disorienting Glower is a distinct sorcery card identified as number 6 in the Face the Hydra expansion, released in 2013 for the Magic: The Gathering trading card game. Crafted with a mana value of zero, this common rarity card offers immediate impact without consuming resource pools, making it a functional addition to various deck architectures. The card’s rules text empowers the controller to halt all spell casting until the Hydra’s next turn, effectively neutralizing opponent responses during a critical window. Collectors of Magic: The Gathering often seek out cards from the Face the Hydra set for their thematic connection to the game’s broader narrative and mechanical innovations. Disorienting Glower stands out for its potent disruptive effect, allowing players to dictate the pace of the game. Its design and functionality have made it a recognizable piece among enthusiasts who appreciate strategic depth and tempo control. Building a collection around specific sets like Face the Hydra allows hobbyists to preserve the history of the game’s evolution. Disorienting Glower represents a specific moment in that timeline, offering both gameplay utility and historical significance. Whether you are aiming to complete a set or acquire cards for competitive play, this piece from the 2013 release provides a unique strategic option that continues to resonate with players.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Disorienting Glower
Game
Magic: The Gathering
TCG Attributes
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Common
Tomasz Jedruszek
Card Stock
English
Sorcery
Card Text
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Players can't cast spells until the Hydra's next turn.










