Disorienting Glower, card #6 from the 2013 Face the Hydra expansion in Magic: The Gathering. A distinct sorcery addition for TCG enthusiasts building their collection.
Disorienting Glower
2013 • Magic: The Gathering • Face the Hydra
No Listings Available
No listings available right now.
Price History
Description
Disorienting Glower, identified as card number 6 in the 2013 Face the Hydra expansion, holds a specific place within the Magic: The Gathering trading card game landscape. This product is a Common rarity sorcery that challenges opponents by preventing spell casting until the Hydra's next turn, creating a unique strategic dynamic for collectors who appreciate its mechanical effect. Released under the TFTH set code, the card features artwork by Tomasz Jedruszek, contributing to the visual identity of this era in the game's history. Collectors often seek out specific cards from the Face the Hydra series to complete their respective sets or to add to their broader Magic: The Gathering archives. The straightforward sorcery type and zero mana cost make Disorienting Glower a notable inclusion for those interested in the game's diverse card pool. Whether you are a long-time player or a new hobbyist, adding this card to your collection provides a tangible piece of the franchise's ongoing narrative.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Disorienting Glower
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Tomasz Jedruszek
Card Stock
English
Sorcery
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Players can't cast spells until the Hydra's next turn.
