The Goblin War Drums card from Magic: The Gathering's 1994 Fallen Empires expansion. This common enchantment grants menace to your creatures, making it harder for opponents to block your army.
1994 • Magic: The Gathering • Fallen Empires
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.24 | Guide Estimate | +4.3% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 4, 2026
Released in 1994 as part of the Fallen Empires expansion, Goblin War Drums is a red enchantment card within the Magic: The Gathering trading card game. Identified by card number 58d, this common card serves as a strategic tool for players looking to enhance their creature attacks. The card requires three mana to cast, with a mana cost of {2}{R}, fitting into the red color identity of the game. The primary effect of Goblin War Drums is to grant menace to creatures you control. In gameplay terms, this means that an opponent cannot block these creatures unless they commit two or more blockers to each attacker. This defensive advantage allows aggressive decks to pressure opponents more effectively, as it becomes significantly more difficult for defenders to stop every threat. For collectors and players alike, this card represents a classic design from one of Magic's early sets, offering a straightforward yet impactful ability that has remained relevant in various formats over the decades. The flavor text accompanying Goblin War Drums offers a glimpse into the whimsical and often dark humor characteristic of the Goblin race in the Magic universe. It describes the meticulous process goblin designers went through when crafting new war drums, noting that while Serra Angel skulls were highly prized, the skull of the exotic Sea Serpent was acknowledged to provide a richer tone. This narrative detail adds depth to the card's identity, connecting the mechanical effect of the drums—empowering goblin warriors—with the lore of the game world., enthusiasts can explore this piece of Magic history. Whether you are building a vintage deck or simply appreciate the design and lore of early Magic sets, Goblin War Drums offers a tangible connection to the game's rich past. The card's simple yet effective mechanic continues to appeal to those who enjoy strategic depth in their gameplay, making it a notable addition to any Magic: The Gathering collection.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Goblin War Drums
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Jeff A. Menges
Card Stock
English
{2}{R}
Enchantment
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
When creating a new War Drum, Goblin designers sought out the highest quality skulls. Serra Angel skulls were most highly prized, although most acknowledged that the skull of the exotic Sea Serpent made for a richer tone.
FAQ
Goblin War Drums is an enchantment that grants menace to your creatures. This means opponents must block each attacking creature with two or more blockers to stop it, making it harder for defenders to deal with your army.
The Fallen Empires expansion was released in 1994 as the second set in the Ice Age block for Magic: The Gathering. It is known for its unique storyline and distinct card design from that era.
The artist for the Goblin War Drums card is Jeff A. Menges, who provided the illustration for this card in the Fallen Empires set.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.