The Homarid (Card #19a) is a classic 1994 Magic: The Gathering card from the Fallen Empires expansion, known for its distinctive tide counter gameplay.
Homarid
1994 • Magic: The Gathering • Fallen Empires
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Description
Released in 1994 as part of the Fallen Empires expansion, the Homarid card (number 19a) represents a unique mechanical experiment within Magic: The Gathering. Designed by Quinton Hoover, this blue creature card challenges players to manage a dynamic counter system that evolves throughout the game. Unlike standard creatures that rely on static power and toughness, the Homarid’s stats fluctuate based on the number of tide counters placed upon it. The card’s abilities create a strategic narrative of growth and decay. It enters the battlefield with a tide counter already on it, and gains another at the beginning of its controller’s upkeep. The creature’s power and toughness are directly tied to this accumulation: it suffers a -1/-1 penalty when it has exactly one counter, but gains a significant +1/+1 boost when it reaches three counters. Once the counter total hits four or more, all tide counters are removed, resetting the creature to its base state and allowing the cycle to begin anew. For collectors and players alike, the Homarid is a memorable piece of Magic history. Its unconventional design offers a fresh take on creature strategy, rewarding players who can time their spells and attacks to capitalize on its temporary power spikes. Whether you are building a thematic deck or simply appreciating the creative depth of early Magic: The Gathering designs, the Homarid stands out as a clever and engaging card. Enthusiasts looking to complete their collections or discover new gameplay possibilities can explore our diverse inventory of vintage and modern trading cards.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Homarid
Game
Magic: The Gathering
TCG Attributes
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Common
Quinton Hoover
Card Stock
English
{2}{U}
Creature — Homarid
2 / 2
U
Card Text
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This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.













