The Homarid (19b) from Magic: The Gathering's 1994 Fallen Empires expansion, featuring a distinctive tide counter mechanic designed by Heather Hudson.
Homarid
1994 • Magic: The Gathering • Fallen Empires
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Description
The Homarid, designated as card number 19b, stands as a notable entry in Magic: The Gathering’s 1994 Fallen Empires expansion. Crafted by artist Heather Hudson, this creature card introduces a complex resource management layer that distinguishes it from standard monsters of the era. As a Common rarity, it serves as a foundational piece for players and collectors interested in the game’s early design philosophy. Unlike many contemporaries that rely on static power and toughness, the Homarid utilizes a dynamic tide counter system to evolve during gameplay. The card enters the battlefield with a tide counter already attached and continues to gain one at the start of each of its controller's upkeep phases. This accumulation triggers specific state-based effects that alter the creature's effectiveness. When exactly one tide counter is present, the Homarid suffers a penalty, reducing its power and toughness by one. However, as the counters build, the card shifts from a liability to an asset. Upon reaching exactly three tide counters, it gains a significant boost, becoming +1/+1. If the count reaches four or more, the counters are cleared, resetting the cycle and allowing the creature to rebuild its strength over subsequent turns. Collectors often value the Homarid for its intricate rules text and its representation of the Fallen Empires set's focus on environmental and mechanical experimentation. The card remains a staple for those completing the FEM set or seeking to understand the evolution of counter-based mechanics in Magic.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Homarid
Game
Magic: The Gathering
TCG Attributes
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Common
Heather Hudson
Card Stock
English
{2}{U}
Creature — Homarid
2 / 2
U
Card Text
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This creature enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this creature. As long as there is exactly one tide counter on this creature, it gets -1/-1. As long as there are exactly three tide counters on this creature, it gets +1/+1. Whenever there are four or more tide counters on this creature, remove all tide counters from it.













