The Grafted Wargear foil card from Magic: The Gathering's 2004 Fifth Dawn set offers a unique artifact-equipment mechanic for collectors and players.
Grafted Wargear
2004 • Magic: The Gathering • Fifth Dawn
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Description
The Grafted Wargear card, numbered 126 in the 2004 Fifth Dawn expansion, stands out as a distinct artifact-equipment in the Magic: The Gathering trading card game. Designed by Alex Horley-Orlandelli, this uncommon card carries a mana cost of three and provides a substantial +3/+2 boost to equipped creatures. Its unique drawback requires the owner to sacrifice the attached permanent when the equipment becomes unattached, adding strategic depth to gameplay. The equip cost of zero allows for flexible deployment during sorcery speed phases, making it a versatile tool in artifact-centric strategies. For collectors, the foil treatment enhances the visual appeal of this Fifth Dawn staple. Completing a set of Magic: The Gathering cards from this era requires acquiring high-quality examples of key rares and uncommons like Grafted Wargear. This card represents a significant piece of early 2000s TCG history, appealing to those who value both mechanical innovation and aesthetic finish in their collections. Whether building a comprehensive Fifth Dawn set or seeking specific foil artifacts, this card remains a sought-after item for enthusiasts of the game's rich lore and strategic complexity. The combination of its unique sacrifice mechanic and powerful stats makes it a memorable addition to any Magic: The Gathering collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Grafted Wargear
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Alex Horley-Orlandelli
Card Stock
English
Foil
{3}
Artifact — Equipment
Card Text
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Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
