The 2004 Magic: The Gathering Fifth Dawn Nim Grotesque is an uncommon Zombie creature card designed for artifact-heavy strategies.
Nim Grotesque
2004 • Magic: The Gathering • Fifth Dawn
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$0.12
Description
The 2004 Magic: The Gathering Fifth Dawn Nim Grotesque card represents a key component for collectors and players interested in the Izzet and Dimir colors, though it is strictly a black card. As card number 56 in the Fifth Dawn set, this uncommon Zombie creature features a mana cost of {6}{B} and boasts a substantial 3/6 power and toughness. Its unique ability allows it to grow significantly stronger for each artifact you control, making it a formidable presence on the battlefield for decks built around artifact synergies. Designed by Anthony S. Waters and Cara Mitten, the card captures the dark, industrial aesthetic of the Fifth Dawn era. The flavor text hints at the lurking danger of the plane, describing a creature that can be approached unknowingly until it strikes. For Magic: The Gathering enthusiasts, collecting this card adds depth to a complete set, offering a glimpse into the strategic possibilities of the game's history. Whether you are building a collection focused on creature types, artifact strategies, or completing a set chronologically, this Nim Grotesque card is a valuable addition. The card's mana value of 7 and its ability to scale with your board state make it a fascinating piece of game design history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Nim Grotesque
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Anthony S. Waters & Cara Mitten
Card Stock
English
{6}{B}
Creature — Zombie
3 / 6
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This creature gets +1/+0 for each artifact you control.
In the swirling mists, you could walk right up to one and not know until its teeth are in your throat.






