Gnarlid Colony is a Common Beast card from the 2024 Magic: The Gathering Foundations set, identified by card number 224 and set code FDN.
Gnarlid Colony
2024 • Magic: The Gathering • Foundations
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Description
Designed by artist Izzy, this Common card features a mana cost of {1}{G} and boasts a Power/Toughness of 2/2. Collectors and players alike appreciate its strategic depth, particularly through its kicker ability. By paying an additional {2}{G}, the creature enters the battlefield with two +1/+1 counters. This enhancement not only increases its immediate power but also triggers a broader effect: every creature you control with a +1/+1 counter gains trample, allowing excess combat damage to reach the opponent directly. The card’s green color identity makes it a staple for decks focusing on growth and aggressive strategies. As part of the Foundations release, Gnarlid Colony represents a key component for those building new or reformed Magic: The Gathering collections. Its straightforward design and impactful rules text make it a favorite among hobbyists looking to expand their library with functional, high-impact cards. Whether you are completing the FDN set or seeking powerful additions for your Commander format, this card offers significant value. The combination of its low mana cost, flexible kicker option, and board-wide support makes Gnarlid Colony a standout piece in the Foundations catalog.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gnarlid Colony
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Izzy
Card Stock
English
{1}{G}
Creature — Beast
2 / 2
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
