Plate Armor, Card #100 from the 2024 Foundations Jumpstart subset of Magic: The Gathering. This Equipment card offers strategic depth with its unique equip ability.
2024 • Magic: The Gathering • Foundations • Jumpstart
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.31 | Guide Estimate | -3.1% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 27, 2026
Plate Armor represents a strategic entry in the 2024 Foundations Jumpstart subset of Magic: The Gathering, identified as Card Number 100. As an Equipment artifact, it provides a distinct mechanical advantage to creatures on the battlefield, appealing to players who value defensive utility and board presence. The card's design reflects the thematic cohesion found within the Jumpstart subset, offering a fresh perspective on classic artifact mechanics. The functionality of this card centers on its ability to enhance a creature's durability and offensive output. When attached, it grants the equipped creature a significant boost to its power and toughness, specifically +3/+3. Additionally, it provides a protective mechanism known as Ward, requiring opponents to pay a resource cost to target the creature with spells or abilities. This defensive layer encourages thoughtful gameplay, as opponents must weigh the cost of removal against the potential gain. The equip ability introduces a resource management element that rewards broader board control. The cost to attach this Equipment decreases by one for each other Equipment already in play, creating a synergistic effect for decks that field multiple artifacts. This scaling mechanic makes the card particularly interesting in builds that focus on artifact density, allowing for powerful late-game threats without excessive mana investment. The ability to attach only as a sorcery ensures that players must plan their turns carefully, adding a layer of strategic depth to its deployment. Plate Armor stands out within this context as a well-crafted piece of game design that balances power with accessibility. Its uncommon rarity ensures it remains a staple for competitive play while remaining attainable for dedicated hobbyists. Whether you are building a deck around artifact synergy or simply appreciate the elegance of Equipment mechanics, this card offers enduring value for your Magic: The Gathering collection.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Plate Armor
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Greg Manchess
Card Stock
English
{2}{W}
Artifact — Equipment
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)
FAQ
The mana cost for Plate Armor is two generic mana and one white mana, resulting in a total mana value of three.
The Ward ability forces opponents to pay one mana whenever they target the equipped creature with a spell or ability they control; otherwise, the spell or ability is countered.
The equip cost decreases by one for each other Equipment you control, encouraging players to build decks with multiple artifact pieces to maximize efficiency.
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