Plate Armor (AFR-32) from Magic: The Gathering's The List. This Uncommon Artifact Equipment offers a +3/+3 boost and Ward {1} protection.
Plate Armor
2024 • Magic: The Gathering • The List
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Description
Plate Armor (AFR-32) from Magic: The Gathering's The List is an Uncommon Artifact Equipment that provides a substantial stat boost to any equipped creature. This card grants the equipped creature +3/+3 and the Ward {1} ability, which forces opponents to pay one mana to target it with spells or abilities, adding a layer of strategic protection to your board presence. The card's equip cost is {3}, but it features a unique synergy mechanic that reduces this cost by {1} for each other Equipment you control. This design encourages players to build artifact-heavy strategies, making Plate Armor increasingly efficient as the game progresses and more equipment enters play. The combination of raw power and cost reduction makes it a flexible tool for various creature-based decks. On the collector's side, Plate Armor is part of The List, a unique set that features cards from across Magic's history that have been reprinted in a specific aesthetic. The card number AFR-32 identifies its place within this collection. For Magic: The Gathering enthusiasts, The List cards offer a distinct way to own and trade pieces of the game's legacy. Completing sets like this can be a rewarding challenge for dedicated collectors who appreciate the variety of reprinted mechanics and designs. Whether you are looking to enhance your gameplay with versatile equipment or expand your The List collection, understanding the card's mechanics and set context is key. This artifact is a solid addition for players who enjoy artifact synergies and want to protect their key creatures with Ward.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Plate Armor
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Martina Pilcerova
Card Stock
English
{2}{W}
Artifact — Equipment
W
Card Text
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Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)













