Ironclaw Orcs (Card 206) from Magic: The Gathering's 1995 Fourth Edition is a foundational red creature card featuring a unique defensive ability that restricts blocking power.
Ironclaw Orcs
1995 • Magic: The Gathering • Fourth Edition
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$0.12
Description
Released in 1995 as part of Magic: The Gathering's Fourth Edition, Ironclaw Orcs (Card Number 206) stands as a notable entry in the game's early history. Created by artist Anson Maddocks, this common red creature card introduces a specific mechanical twist that has intrigued players and collectors for decades. Unlike standard orcs, this unit possesses a distinct defensive trait: it cannot block creatures with a power of 2 or greater. This limitation adds a layer of strategic depth to gameplay, requiring opponents to calculate risks carefully when engaging with red-based decks. The flavor text accompanying the card offers a glimpse into the lore of the Ironclaw clan, describing them as deviously cowardly due to generations of genetic weeding. This narrative element enriches the card beyond its mechanical function, appealing to collectors who appreciate the world-building inherent in the Magic: The Gathering universe. The card’s mana cost of {1}{R} and mana value of 2 make it an accessible inclusion in various deck archetypes, though its primary collector value lies in its historical significance within the Fourth Edition set. Collecting cards from the mid-90s era of Magic: The Gathering allows enthusiasts to hold a piece of the hobby’s foundational history. Ironclaw Orcs represents the straightforward yet impactful design philosophy of that period, where unique abilities defined individual cards without overwhelming complexity. For those interested in completing Fourth Edition sets or exploring the evolution of creature mechanics, this card remains a relevant and essential component.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Ironclaw Orcs
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Anson Maddocks
Card Stock
English
{1}{R}
Creature — Orc
2 / 2
R
Card Text
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This creature can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.




















