The 1996 Magic: The Gathering Introductory Two-Player Set card Ironclaw Orcs (#34), a foundational Orc creature with distinctive gameplay mechanics.
1996 • Magic: The Gathering • Introductory Two-Player Set
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$7.22 | Guide Estimate | -34% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 20, 2026
Released in 1996 as part of the Magic: The Gathering Introductory Two-Player Set, Ironclaw Orcs (card #34) represents a foundational piece of the game's early history. This common creature card introduces players to the Orc tribe while offering a unique mechanical twist that distinguishes it from other early-set monsters. Designed by Anson Maddocks, the card features a mana cost of {1}{R} and serves as a versatile tactical option in the red color identity. Ironclaw Orcs functions as a 2/2 creature, providing immediate board presence for its cost. Its most notable attribute is its defensive limitation: the card cannot block creatures with power 2 or greater. This restriction adds strategic depth, forcing players to consider positioning and timing carefully when deploying this unit. While it may be vulnerable to stronger opponents, its low mana cost makes it an efficient early-game tool for aggressive strategies. Collectors value this card for its historical significance within the Introductory Two-Player Set, which was designed to welcome new players into the hobby. As card #34 in the ITP set, it holds a specific place in the sequence of cards that define the introductory experience. The flavor text hints at the devious nature of the Ironclaw clan, adding narrative flavor to its mechanical role. Whether you are building a complete set of the Introductory Two-Player Set or focusing on rare Orc creatures from Magic's first year, Ironclaw Orcs offers a glimpse into the game's evolving design philosophy. Its straightforward yet impactful rules text makes it a memorable part of the game's legacy.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Ironclaw Orcs
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Anson Maddocks
Card Stock
English
{1}{R}
Creature — Orc
2 / 2
R
Abilities, attacks, oracle text, and flavor text printed on the card.
This creature can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.
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