The 1995 Magic: The Gathering Fourth Edition Vampire Bats (card #167) is a foundational black creature featuring the Flying ability and a flexible stat-boosting activation.
Vampire Bats
1995 • Magic: The Gathering • Fourth Edition
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Description
Released in 1995 as part of the Fourth Edition expansion for the Magic: The Gathering trading card game, this card is identified by the set code 4ED and card number 167. Designed by Anson Maddocks, the card depicts a Creature — Bat with a mana cost of {B} and a power/toughness of 0/1. Its primary mechanical identity revolves around the Flying keyword, allowing it to bypass standard blockers unless opposing creatures also possess Flying or Reach. Additionally, the card includes a activated ability that allows players to spend black mana to increase its power by +1/+0 until end of turn, usable up to twice per turn. This combination of evasion and temporary strength makes it a staple in early black creature strategies. For collectors and players reviewing the 1995 era of the Magic: The Gathering trading card game, this card represents a straightforward yet effective design from the game's foundational years. Its Common rarity and straightforward rules text make it a recognizable piece for those studying the evolution of the game's mechanics. Whether you are building a deck with a focus on low-cost flyers or simply appreciating the historical context of the Fourth Edition release, this card offers a clear example of early creature design.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Vampire Bats
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Anson Maddocks
Card Stock
English
{B}
Creature — Bat
0 / 1
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place When mice with wings can wear a human face." —Theodore Roethke, "The Bat"
