The 1996 Magic: The Gathering Introductory Two-Player Set card Vampire Bats. This common creature card is a staple for collectors of early MTG design.
Vampire Bats
1996 • Magic: The Gathering • Introductory Two-Player Set
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Description
Within this set, the Vampire Bats card, numbered 26, serves as a key component for early game mechanics. Illustrated by Anson Maddocks, this common creature card features a mana cost of {B} and possesses the Flying keyword, allowing it to bypass standard blockers unless they also have Flying or Reach. Collector interest in Vampire Bats often stems from its historical significance in the game's early years. As part of the ITP set code, it represents the design philosophy of the mid-90s, where simple, efficient creatures formed the backbone of competitive decks. The card's ability to gain +1/+0 power up to twice per turn adds tactical depth, making it a versatile asset in black-aligned strategies. Its inclusion in the Introductory Two-Player Set ensures that it remains accessible to collectors looking to complete their foundational collections or explore the evolution of Magic's creature types. For enthusiasts of the Magic: The Gathering trading card game, owning a copy of Vampire Bats is more than just adding a card to a binder; it is connecting with the rich history of the game. Whether you are building a vintage-inspired deck or simply appreciating the artistry of early TCG design, Vampire Bats offers a tangible link to the game's origins.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Vampire Bats
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Anson Maddocks
Card Stock
English
{B}
Creature — Bat
0 / 1
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place When mice with wings can wear a human face." —Theodore Roethke, "The Bat"




















