Lost Auramancers, card #11 from the 2007 Future Sight set, featuring the Vanishing 3 mechanic and unique enchantment retrieval effects.
2007 • Magic: The Gathering • Future Sight
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.36 | Guide Estimate | -2.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
Lost Auramancers stands as a distinctive creature within the 2007 Future Sight expansion of Magic: The Gathering. Identified as card number 11 in the set, this Uncommon Human Wizard introduces the Vanishing 3 mechanic, creating a dynamic gameplay loop that challenges players to manage time counters effectively. The card enters the battlefield with three time counters and loses one at the beginning of each upkeep, forcing strategic decisions about its lifespan. When the final counter is removed, the creature is sacrificed, but this sacrifice triggers a powerful effect: if it dies with no counters remaining, the controller may search their library for an enchantment card and put it directly onto the battlefield. This unique interaction makes it a favorite among players who enjoy tempo-based strategies and enchantment synergies. The white mana cost of {2}{W}{W} positions it as a mid-game threat that can shift the board state through its death trigger. Collectors appreciate Lost Auramancers not only for its gameplay utility but also for its place in Magic history as a preview of mechanics that would later become staples in the game. The card's design emphasizes its role as a temporary but impactful presence on the battlefield, appealing to both competitive players and set completists.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Lost Auramancers
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Brandon Kitkouski
Card Stock
English
{2}{W}{W}
Creature — Human Wizard
3 / 3
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
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