This product covers Rift Elemental, card number 106 from the 2007 Future Sight expansion. It is a common red Elemental creature within the Magic: The Gathering trading card game.
Rift Elemental
2007 • Magic: The Gathering • Future Sight
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Description
Rift Elemental serves as a distinct entry in the 2007 Future Sight expansion for Magic: The Gathering. Identified as card number 106 in the set, this Common rarity card features the creature type Elemental. Players utilize this one-mana cost unit to apply temporary power boosts through its unique activated ability, which involves manipulating time counters on other permanents. The card's design reflects the innovative and experimental spirit characteristic of the Future Sight release, offering collectors a glimpse into the game's creative evolution. For enthusiasts of the trading card game, this card provides a tangible connection to a pivotal era of design experimentation. Completing a set of Future Sight requires tracking down diverse cards like this one, making it a standard component for serious builders. Whether you are focusing on creature collections or set completion, Rift Elemental remains a recognizable piece of Magic history. The card's straightforward mechanics and clear identity make it accessible for new players while retaining significance for veteran collectors who appreciate the set's legacy. Understanding the context of Future Sight helps collectors appreciate why this card holds a specific place in the broader Magic: The Gathering catalog.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Rift Elemental
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Ron Spears
Card Stock
English
{R}
Creature — Elemental
1 / 1
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: This creature gets +2/+0 until end of turn.
"It's difficult to heal a rift after it begins wandering about on its own." —Teferi
