The 2007 Future Sight Rift Elemental foil card offers a unique time mechanic within the Magic: The Gathering trading card game.
Rift Elemental
2007 • Magic: The Gathering • Future Sight
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Description
The Rift Elemental, cataloged as card number 106, stands out for its innovative gameplay mechanic centered around time counters. This red creature requires only one mana to cast, making it an accessible addition to any collection. Its ability allows players to manipulate the battlefield by removing time counters from other permanents to boost its power temporarily. For collectors, the foil treatment adds a layer of visual appeal that distinguishes this version from standard prints. The card's enduring popularity stems from its clever interaction with the set's overarching temporal theme. Whether you are building a deck around time-based strategies or focusing on completing the Future Sight checklist, this card remains a notable entry. Collectors often seek this card for its historical significance within the Modern design era. It represents a pivotal moment in Magic's evolution, blending nostalgia with forward-thinking mechanics. The combination of its low mana cost and strategic depth makes it a favorite among hobbyists who appreciate tactical versatility. Adding this piece to your library connects you to a specific chapter in trading card history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Rift Elemental
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Ron Spears
Card Stock
English
Foil
{R}
Creature — Elemental
1 / 1
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: This creature gets +2/+0 until end of turn.
"It's difficult to heal a rift after it begins wandering about on its own." —Teferi
